One to one training for every student. Best way to teach blender and unreal engine. Sir have best teaching experience the interact with students is very good.
I am a professional vfx 3d generalist. i have knowledge of animation vfx editing and editing logo designing and all. I have completed my degree in 2013. my key skills are vfx, roto, paint, compositing, matchmoving, 3d compositing, film editing, trailer making, 3d modeling texturing lighting Shading camera and rendering, dynamic, etc ..
One to one training for every student. Best way to teach blender and unreal engine. Sir have best teaching experience the interact with students is very good.
I am a professional vfx 3d generalist. i have knowledge of animation vfx editing and editing logo designing and all. I have completed my degree in 2013. my key skills are vfx, roto, paint, compositing, matchmoving, 3d compositing, film editing, trailer making, 3d modeling texturing lighting Shading camera and rendering, dynamic, etc ..
One to one training for every student. Best way to teach blender and unreal engine. Sir have best teaching experience the interact with students is very good.
Teaching Experience in Blender 3D Over the last 15 yeasrs, I have been actively teaching Blender, an open-source 3D creation suite, with a strong focus on animation, modeling, and real-time rendering. My teaching emphasizes practical application, encouraging students to develop complete projects from scratch while mastering the core features of Blender. Core Subjects Taught: 🧱 3D Modeling & Sculpting Hard-surface and organic modeling using modifiers (Mirror, Subdivision, Boolean). High-detail sculpting with Dyntopo and Multires. Retopology workflows for animation-ready assets. 🎭 Rigging & Animation Rigify system and manual rig creation. Weight painting, constraints, shape keys, and drivers. Animation principles applied in character acting, walk cycles, and physics-based motion. 🌄 Shading, Texturing & UV Mapping Procedural and PBR-based materials in the Shader Editor. UV unwrapping, baking normals, AO, and displacement maps. Texture painting inside Blender and integration with Substance tools. 🎥 Rendering & Lighting Lighting setups using HDRIs and emission shaders. Real-time rendering with Eevee and cinematic-quality rendering with Cycles. Camera tracking and compositing using Blender’s built-in nodes. 🕹️ Simulation & VFX Rigid body, cloth, smoke/fire (Mantaflow), soft body, and fluid simulations. Motion graphics using Geometry Nodes and modifiers. 🔁 Game Asset & Export Workflow Optimization of models for game engines (Unity/Unreal). Exporting in FBX/GLTF formats, texture atlasing, and low-poly baking. Teaching Methodology: Hands-on Training: Real-time demonstrations and task-based learning. Project-Based Learning: Students created short films, product renders, or character animations as capstone projects. Industry-Relevant Workflow: Emphasis on naming conventions, non-destructive modeling, and version control. Assessment: Weekly assignments, critiques, and review rounds modeled after professional studio workflows. Tools Used: Blender (2.8x–4.x), Krita, Photoshop, Substance Painter, DaVinci Resolve (for final output polish). Achievements: Helped students build professional demo reels and portfolios. Organized community Blender workshops and online challenges. Mentored student groups for national-level 3D design competitions.
Teaching Experience in Blender 3D Over the last 15 yeasrs, I have been actively teaching Blender, an open-source 3D creation suite, with a strong focus on animation, modeling, and real-time rendering. My teaching emphasizes practical application, encouraging students to develop complete projects from scratch while mastering the core features of Blender. Core Subjects Taught: 🧱 3D Modeling & Sculpting Hard-surface and organic modeling using modifiers (Mirror, Subdivision, Boolean). High-detail sculpting with Dyntopo and Multires. Retopology workflows for animation-ready assets. 🎭 Rigging & Animation Rigify system and manual rig creation. Weight painting, constraints, shape keys, and drivers. Animation principles applied in character acting, walk cycles, and physics-based motion. 🌄 Shading, Texturing & UV Mapping Procedural and PBR-based materials in the Shader Editor. UV unwrapping, baking normals, AO, and displacement maps. Texture painting inside Blender and integration with Substance tools. 🎥 Rendering & Lighting Lighting setups using HDRIs and emission shaders. Real-time rendering with Eevee and cinematic-quality rendering with Cycles. Camera tracking and compositing using Blender’s built-in nodes. 🕹️ Simulation & VFX Rigid body, cloth, smoke/fire (Mantaflow), soft body, and fluid simulations. Motion graphics using Geometry Nodes and modifiers. 🔁 Game Asset & Export Workflow Optimization of models for game engines (Unity/Unreal). Exporting in FBX/GLTF formats, texture atlasing, and low-poly baking. Teaching Methodology: Hands-on Training: Real-time demonstrations and task-based learning. Project-Based Learning: Students created short films, product renders, or character animations as capstone projects. Industry-Relevant Workflow: Emphasis on naming conventions, non-destructive modeling, and version control. Assessment: Weekly assignments, critiques, and review rounds modeled after professional studio workflows. Tools Used: Blender (2.8x–4.x), Krita, Photoshop, Substance Painter, DaVinci Resolve (for final output polish). Achievements: Helped students build professional demo reels and portfolios. Organized community Blender workshops and online challenges. Mentored student groups for national-level 3D design competitions.
I've got over 20 years experience working with individuals and organizations ensuring transformation. My experience lies in : Training, Coaching and Content development. I am a certified trainer and coach. I am able to train in Language, Communication, Behavioural and Leadership skills
I've got over 20 years experience working with individuals and organizations ensuring transformation. My experience lies in : Training, Coaching and Content development. I am a certified trainer and coach. I am able to train in Language, Communication, Behavioural and Leadership skills
Haptic realities is a creative development & training company focused on development and training in multimedia , graphics, animation and vfx field. We have a pool of creative and delivery focused people that specialize in graphic design, motion graphics, architectural walk through, visual effects , 2d and 3d animation , augmented reality , ui/ux designing , photo editing, video editing , mobile app development , website designing and corporate videos. Our training company has an average teaching experience of 15+ years in corporate/institution/personal training and development in multimedia field. We have a structured online course which is industry focused , flexible and cost effective . We also provide support and enable students to prepare their portfolio for standing a better chance in job market. Main courses offered by us are 1. Graphic design - adobe photoshop , aftereffects , illustrator 2. 2d/3d animation - autodesk maya , 3d max , blender 3. Vfx - foundry, nuke, blender, aftereffects , pf track , silhoutte, mocha 4. Web designing - photoshop, dreamweaver , html4/5 , css2/3 , basic javascript , wordpress, flash 5.Video editing - after effects & premier pro
Haptic realities is a creative development & training company focused on development and training in multimedia , graphics, animation and vfx field. We have a pool of creative and delivery focused people that specialize in graphic design, motion graphics, architectural walk through, visual effects , 2d and 3d animation , augmented reality , ui/ux designing , photo editing, video editing , mobile app development , website designing and corporate videos. Our training company has an average teaching experience of 15+ years in corporate/institution/personal training and development in multimedia field. We have a structured online course which is industry focused , flexible and cost effective . We also provide support and enable students to prepare their portfolio for standing a better chance in job market. Main courses offered by us are 1. Graphic design - adobe photoshop , aftereffects , illustrator 2. 2d/3d animation - autodesk maya , 3d max , blender 3. Vfx - foundry, nuke, blender, aftereffects , pf track , silhoutte, mocha 4. Web designing - photoshop, dreamweaver , html4/5 , css2/3 , basic javascript , wordpress, flash 5.Video editing - after effects & premier pro
I am an extremely professional 3d animator, graphic designer and video editor. Usually, I work for MNC companies as a freelancer. I want to impart this knowledge of designing, animating and editing skills to the deserving and passionate candidates.
I am an extremely professional 3d animator, graphic designer and video editor. Usually, I work for MNC companies as a freelancer. I want to impart this knowledge of designing, animating and editing skills to the deserving and passionate candidates.
I am Presently working now. Am experienced in Computer field. Am doing 3d Modeling and Animation in MY LOVELY SOFTWARE BLENDER (3D Softwares). So I can taking online classes with my known knowledge about BLENDER. Am giving you Minimum guarantee. Am telling you simple ways to learn Software.
I am Presently working now. Am experienced in Computer field. Am doing 3d Modeling and Animation in MY LOVELY SOFTWARE BLENDER (3D Softwares). So I can taking online classes with my known knowledge about BLENDER. Am giving you Minimum guarantee. Am telling you simple ways to learn Software.
Caddesk is India's leading best AutoCAD training institute in Hyderabad with 100% placement assistance. Grab skills from 14+years real-time industry experts. Providing Offline & Online Classes. Free Demo Available.
Caddesk is India's leading best AutoCAD training institute in Hyderabad with 100% placement assistance. Grab skills from 14+years real-time industry experts. Providing Offline & Online Classes. Free Demo Available.
I have experience in web and graphic and animation world.
I have experience in web and graphic and animation world.
I can teach every topic very easily and make it stronger for the students.
I can teach every topic very easily and make it stronger for the students.
I have done a multimedia degree from IACG and have interned in various companies like T-Hub and Green gold animation for the past one year due to my curriculum requirement for internship during the final year. I have graduated this year and wish to be an independent creator making my own animations and mobile games. I am proficient in Adobe suite and I am an illustrator working for 3 months in the pre production department of GreenGold animation. I have worked on wireframes, user profiles and user interface in T-Hub. Apart from this I have worked for multiple startups on various social media posts like posters, animations, motion graphics and correction edits.
I have done a multimedia degree from IACG and have interned in various companies like T-Hub and Green gold animation for the past one year due to my curriculum requirement for internship during the final year. I have graduated this year and wish to be an independent creator making my own animations and mobile games. I am proficient in Adobe suite and I am an illustrator working for 3 months in the pre production department of GreenGold animation. I have worked on wireframes, user profiles and user interface in T-Hub. Apart from this I have worked for multiple startups on various social media posts like posters, animations, motion graphics and correction edits.
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The fee charged varies between online and offline classes. Generally you get the best quality at the lowest cost in the online classes, as the best tutors don’t like to travel to the Student’s location.
It definitely helps to join Blender Training near me in Hyderabad, India, as you get the desired motivation from a Teacher to learn. If you need personal attention and if your budget allows, select 1-1 Class. If you need peer interaction or have budget constraints, select a Group Class.
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