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Whisper Valley, Hyderabad, India - 500090.
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Telugu Mother Tongue (Native)
English Proficient
Hindi Basic
Andhra university 2007
Bachelor of Arts (B.A.)
Whisper Valley, Hyderabad, India - 500090
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Class Location
Online Classes (Video Call via UrbanPro LIVE)
Student's Home
Tutor's Home
Years of Experience in Video Editing classes
15
Teaching Experience in detail in Video Editing classes
Teaching Experience in Video Editing I have over 15 years of experience teaching Video Editing to students ranging from beginners to advanced levels, both in academic institutions and through private workshops. My teaching has primarily focused on popular editing platforms such as Adobe Premiere Pro, Final Cut Pro, DaVinci Resolve, and After Effects (for motion graphics and compositing). Curriculum Design and Delivery: Developed structured course modules including: Editing theory and storytelling fundamentals Timeline editing, trimming, transitions, and effects Color correction and grading Audio syncing, noise reduction, and sound layering Export settings and rendering for different platforms (YouTube, TV, social media, etc.) Teaching Methods: Used hands-on project-based learning, encouraging students to edit real-world footage like interviews, short films, and vlogs. Provided step-by-step walkthroughs of the software interface, encouraging students to build confidence with tools and shortcuts. Emphasized visual storytelling and pacing, not just technical editing. Encouraged peer reviews and critiques to develop critical thinking about editing choices. Student Engagement: Conducted live demonstrations, editing challenges, and collaborative group projects. Guided students through creating their own short films or video reels as final assignments. Offered career guidance, portfolio development, and freelance best practices. Tools and Software Expertise: Adobe Premiere Pro (Core teaching platform) Final Cut Pro (for Mac users) DaVinci Resolve (for color grading and high-end workflow) Adobe After Effects (for intro animation and motion titles) Outcomes: Many of my students have gone on to work as freelance editors, content creators, or post-production assistants. Some have earned placements in YouTube content creation, wedding/event editing studios, and even film post-production teams.
Class Location
Online Classes (Video Call via UrbanPro LIVE)
Student's Home
Tutor's Home
Years of Experience in Maya 3D Animation Training
15
Teaching Experience in detail in Maya 3D Animation Training
Teaching Experience in Maya 3D Animation: Over the past 15 years, I have been actively engaged in teaching Autodesk Maya with a focus on 3D Animation for students ranging from beginners to advanced learners. My teaching approach combines both technical mastery and artistic principles, ensuring students gain a comprehensive understanding of the animation pipeline. Key Areas Taught: Maya Interface & Tools: Introduction to Maya’s workspace, viewports, and customization for efficiency. Modeling for Animation: Low-poly and high-poly character modeling, topology essentials for deformation. Rigging & Skinning: Creating joint systems, IK/FK setups, constraints, control rigs, and smooth skin weighting. Character Animation: Principles of animation (timing, spacing, squash & stretch), walk cycles, lip-sync, and acting shots. Camera Animation: Cinematic camera movements, shot framing, and storytelling through visual direction. Lighting & Rendering: Using Arnold renderer for animated sequences, basic lighting setups, and render passes. Project-Based Learning: Guided students through complete short animation projects— from storyboard to final render. Teaching Methods: Hands-on Demonstrations: Live step-by-step workflows and interactive assignments. Critique Sessions: Regular feedback rounds to improve timing, posing, and fluidity. Production Pipeline Simulation: Taught students how to work as part of a team with asset naming conventions, file management, and render pipelines. Software Integration: Introduced workflows integrating Maya with Photoshop (for textures), ZBrush (for detailing), and After Effects/Premiere (for post-processing). Tools & Resources Used: Autodesk Maya (latest versions) Reference videos from animation mentors Weekly quizzes, mini-projects, and peer reviews Results: Helped students build strong demo reels that led to internships and job placements in animation studios. Conducted workshops and masterclasses on character animation and body mechanics.
Class Location
Online Classes (Video Call via UrbanPro LIVE)
Student's Home
Tutor's Home
Years of Experience in Blender Training
15
Teaching Experience in detail in Blender Training
Teaching Experience in Blender 3D Over the last 15 yeasrs, I have been actively teaching Blender, an open-source 3D creation suite, with a strong focus on animation, modeling, and real-time rendering. My teaching emphasizes practical application, encouraging students to develop complete projects from scratch while mastering the core features of Blender. Core Subjects Taught: π§± 3D Modeling & Sculpting Hard-surface and organic modeling using modifiers (Mirror, Subdivision, Boolean). High-detail sculpting with Dyntopo and Multires. Retopology workflows for animation-ready assets. π Rigging & Animation Rigify system and manual rig creation. Weight painting, constraints, shape keys, and drivers. Animation principles applied in character acting, walk cycles, and physics-based motion. π Shading, Texturing & UV Mapping Procedural and PBR-based materials in the Shader Editor. UV unwrapping, baking normals, AO, and displacement maps. Texture painting inside Blender and integration with Substance tools. π₯ Rendering & Lighting Lighting setups using HDRIs and emission shaders. Real-time rendering with Eevee and cinematic-quality rendering with Cycles. Camera tracking and compositing using Blender’s built-in nodes. πΉοΈ Simulation & VFX Rigid body, cloth, smoke/fire (Mantaflow), soft body, and fluid simulations. Motion graphics using Geometry Nodes and modifiers. π Game Asset & Export Workflow Optimization of models for game engines (Unity/Unreal). Exporting in FBX/GLTF formats, texture atlasing, and low-poly baking. Teaching Methodology: Hands-on Training: Real-time demonstrations and task-based learning. Project-Based Learning: Students created short films, product renders, or character animations as capstone projects. Industry-Relevant Workflow: Emphasis on naming conventions, non-destructive modeling, and version control. Assessment: Weekly assignments, critiques, and review rounds modeled after professional studio workflows. Tools Used: Blender (2.8x–4.x), Krita, Photoshop, Substance Painter, DaVinci Resolve (for final output polish). Achievements: Helped students build professional demo reels and portfolios. Organized community Blender workshops and online challenges. Mentored student groups for national-level 3D design competitions.
Class Location
Online Classes (Video Call via UrbanPro LIVE)
Student's Home
Tutor's Home
Years of Experience in UI Design Course
15
1. Which classes do you teach?
I teach Blender, Maya 3D Animation, UI Design and Video Editing Classes.
2. Do you provide a demo class?
Yes, I provide a free demo class.
3. How many years of experience do you have?
I have been teaching for 15 years.
Class Location
Online Classes (Video Call via UrbanPro LIVE)
Student's Home
Tutor's Home
Years of Experience in Video Editing classes
15
Teaching Experience in detail in Video Editing classes
Teaching Experience in Video Editing I have over 15 years of experience teaching Video Editing to students ranging from beginners to advanced levels, both in academic institutions and through private workshops. My teaching has primarily focused on popular editing platforms such as Adobe Premiere Pro, Final Cut Pro, DaVinci Resolve, and After Effects (for motion graphics and compositing). Curriculum Design and Delivery: Developed structured course modules including: Editing theory and storytelling fundamentals Timeline editing, trimming, transitions, and effects Color correction and grading Audio syncing, noise reduction, and sound layering Export settings and rendering for different platforms (YouTube, TV, social media, etc.) Teaching Methods: Used hands-on project-based learning, encouraging students to edit real-world footage like interviews, short films, and vlogs. Provided step-by-step walkthroughs of the software interface, encouraging students to build confidence with tools and shortcuts. Emphasized visual storytelling and pacing, not just technical editing. Encouraged peer reviews and critiques to develop critical thinking about editing choices. Student Engagement: Conducted live demonstrations, editing challenges, and collaborative group projects. Guided students through creating their own short films or video reels as final assignments. Offered career guidance, portfolio development, and freelance best practices. Tools and Software Expertise: Adobe Premiere Pro (Core teaching platform) Final Cut Pro (for Mac users) DaVinci Resolve (for color grading and high-end workflow) Adobe After Effects (for intro animation and motion titles) Outcomes: Many of my students have gone on to work as freelance editors, content creators, or post-production assistants. Some have earned placements in YouTube content creation, wedding/event editing studios, and even film post-production teams.
Class Location
Online Classes (Video Call via UrbanPro LIVE)
Student's Home
Tutor's Home
Years of Experience in Maya 3D Animation Training
15
Teaching Experience in detail in Maya 3D Animation Training
Teaching Experience in Maya 3D Animation: Over the past 15 years, I have been actively engaged in teaching Autodesk Maya with a focus on 3D Animation for students ranging from beginners to advanced learners. My teaching approach combines both technical mastery and artistic principles, ensuring students gain a comprehensive understanding of the animation pipeline. Key Areas Taught: Maya Interface & Tools: Introduction to Maya’s workspace, viewports, and customization for efficiency. Modeling for Animation: Low-poly and high-poly character modeling, topology essentials for deformation. Rigging & Skinning: Creating joint systems, IK/FK setups, constraints, control rigs, and smooth skin weighting. Character Animation: Principles of animation (timing, spacing, squash & stretch), walk cycles, lip-sync, and acting shots. Camera Animation: Cinematic camera movements, shot framing, and storytelling through visual direction. Lighting & Rendering: Using Arnold renderer for animated sequences, basic lighting setups, and render passes. Project-Based Learning: Guided students through complete short animation projects— from storyboard to final render. Teaching Methods: Hands-on Demonstrations: Live step-by-step workflows and interactive assignments. Critique Sessions: Regular feedback rounds to improve timing, posing, and fluidity. Production Pipeline Simulation: Taught students how to work as part of a team with asset naming conventions, file management, and render pipelines. Software Integration: Introduced workflows integrating Maya with Photoshop (for textures), ZBrush (for detailing), and After Effects/Premiere (for post-processing). Tools & Resources Used: Autodesk Maya (latest versions) Reference videos from animation mentors Weekly quizzes, mini-projects, and peer reviews Results: Helped students build strong demo reels that led to internships and job placements in animation studios. Conducted workshops and masterclasses on character animation and body mechanics.
Class Location
Online Classes (Video Call via UrbanPro LIVE)
Student's Home
Tutor's Home
Years of Experience in Blender Training
15
Teaching Experience in detail in Blender Training
Teaching Experience in Blender 3D Over the last 15 yeasrs, I have been actively teaching Blender, an open-source 3D creation suite, with a strong focus on animation, modeling, and real-time rendering. My teaching emphasizes practical application, encouraging students to develop complete projects from scratch while mastering the core features of Blender. Core Subjects Taught: π§± 3D Modeling & Sculpting Hard-surface and organic modeling using modifiers (Mirror, Subdivision, Boolean). High-detail sculpting with Dyntopo and Multires. Retopology workflows for animation-ready assets. π Rigging & Animation Rigify system and manual rig creation. Weight painting, constraints, shape keys, and drivers. Animation principles applied in character acting, walk cycles, and physics-based motion. π Shading, Texturing & UV Mapping Procedural and PBR-based materials in the Shader Editor. UV unwrapping, baking normals, AO, and displacement maps. Texture painting inside Blender and integration with Substance tools. π₯ Rendering & Lighting Lighting setups using HDRIs and emission shaders. Real-time rendering with Eevee and cinematic-quality rendering with Cycles. Camera tracking and compositing using Blender’s built-in nodes. πΉοΈ Simulation & VFX Rigid body, cloth, smoke/fire (Mantaflow), soft body, and fluid simulations. Motion graphics using Geometry Nodes and modifiers. π Game Asset & Export Workflow Optimization of models for game engines (Unity/Unreal). Exporting in FBX/GLTF formats, texture atlasing, and low-poly baking. Teaching Methodology: Hands-on Training: Real-time demonstrations and task-based learning. Project-Based Learning: Students created short films, product renders, or character animations as capstone projects. Industry-Relevant Workflow: Emphasis on naming conventions, non-destructive modeling, and version control. Assessment: Weekly assignments, critiques, and review rounds modeled after professional studio workflows. Tools Used: Blender (2.8x–4.x), Krita, Photoshop, Substance Painter, DaVinci Resolve (for final output polish). Achievements: Helped students build professional demo reels and portfolios. Organized community Blender workshops and online challenges. Mentored student groups for national-level 3D design competitions.
Class Location
Online Classes (Video Call via UrbanPro LIVE)
Student's Home
Tutor's Home
Years of Experience in UI Design Course
15
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