Is Design patterns better than Anti-Patterns ?? If yes why ? If not why ?

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A pattern is an idea of how to solve a problem of some class. An anti-pattern is an idea of how not to solve it because implementing that idea would result in bad design. An example: a "pattern" would be to use a function for code reuse, an "anti-pattern" would be to use copy-paste for the same....
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A pattern is an idea of how to solve a problem of some class. An anti-pattern is an idea of how not to solve it because implementing that idea would result in bad design. An example: a "pattern" would be to use a function for code reuse, an "anti-pattern" would be to use copy-paste for the same. Both solve the same problem, but using a function usually leads to more readable and maintainable code than copy-paste. Anti-patterns are certain patterns in software development that is considered a bad programming practice. As opposed to design patterns which are common approaches to common problems which have been formalized, and are generally considered a good development practice, anti-patterns are the opposite and are undesirable. For example, in object-oriented programming, the idea is to separate the software into small pieces called objects. An anti-pattern in object-oriented programming is a God object which performs a lot of functions which would be better separated into different objects. read less
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Software Professional Trainer with 26+ years of Experience in Software Design and Development

Design pattern is good design. Antipatten is bad design. Design pattern is an idea of how to solve a problem of some class. An anti-pattern is an idea of how not to solve it because implementing that idea would result in bad design. Because of the re-usability of the concept, Design pattern is good. Example: "Design...
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Design pattern is good design. Antipatten is bad design. Design pattern is an idea of how to solve a problem of some class. An anti-pattern is an idea of how not to solve it because implementing that idea would result in bad design. Because of the re-usability of the concept, Design pattern is good. Example: "Design pattern" would be to use a function for code reuse. "Anti-pattern" would be to use copy-paste for the same. read less
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BE Electronics and Communication, College of Engineering Guindy, Anna University, Chennai

Design pattern is a well exercised, accepted solution for specific problems in design. It was caught after seeing many anti-patterns causing problem to the robust clean designs. Actually speaking you can loosely put them as one is contrary to another. Both Design pattens and anti-petterns were not...
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Design pattern is a well exercised, accepted solution for specific problems in design. It was caught after seeing many anti-patterns causing problem to the robust clean designs. Actually speaking you can loosely put them as one is contrary to another. Both Design pattens and anti-petterns were not taught or thought before or in advance, but they were caught as the OOP paradigm had grown by the result of making mistakes in design and correcting them. read less
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According to the authors of Design Patterns, there must be at least two key elements present to formally distinguish an actual anti-pattern from a simple bad habit, bad practice, or bad idea: A commonly used process, structure or pattern of action that despite initially appearing to be an appropriate...
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According to the authors of Design Patterns, there must be at least two key elements present to formally distinguish an actual anti-pattern from a simple bad habit, bad practice, or bad idea: A commonly used process, structure or pattern of action that despite initially appearing to be an appropriate and effective response to a problem, typically has more bad consequences than beneficial results, and A good alternative solution exists that is documented, repeatable and proven to be effective. read less
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