Gameplay Design ( 4 Lectures)
The Gameplay Design class will consist of
- Why people play games?
- Player archetypes and Genre Dissection
- All about core loops, Core mechanics
- Game Loops, genre selection and details
Why People Play Games? Delve into the fundamental motivations that draw players in. Explore concepts like intrinsic and extrinsic motivation, the thrill of challenge and mastery, the allure of social interaction and competition, the desire for escapism and fantasy, and the simple joy of play and discovery. Understanding these underlying needs is crucial for designing engaging experiences.
Player Archetypes and Genre Dissection: Introduce the idea that players often exhibit distinct behavioral patterns and preferences. Discuss common player archetypes (e.g., Achievers, Explorers, Socializers, Killers) and how different game genres cater to these inclinations. Analyze how core mechanics and game loops within specific genres (like RPGs, FPS, or strategy games) resonate with particular player types.
All About Core Loops and Core Mechanics: Define the fundamental building blocks of gameplay. Explain that core mechanics are the basic actions a player can perform, while the core loop is the repeated sequence of player actions and game responses that drives the moment-to-moment gameplay. Illustrate this with examples from well-known games, highlighting how effective core loops create satisfying and addictive experiences.
Game Loops, Genre Selection, and Details: Broaden the scope from the core loop to encompass larger gameplay cycles and progression systems. Discuss how different genres employ distinct game loops to create varying pacing and long-term engagement. Emphasize the importance of aligning genre selection with desired player experiences and how meticulous attention to detail in mechanics, feedback, and overall presentation can elevate a game.