Game Feature Design lecture will consist of
- What exactly are features?
- Using Data Interpretation to understand and create features
- Scaling and Descaling features based on the genre
What Exactly Are Features? Begin by clearly defining what constitutes a game feature. Explain that features are distinct, functional elements or systems within a game that provide specific gameplay experiences or functionalities. Examples include a crafting system, a player-versus-player mode, a branching narrative, or a pet companion system. Emphasize that well-designed features contribute meaningfully to the overall player experience and align with the game's core vision.
Using Data Interpretation to Understand and Create Features: Highlight the crucial role of data in informing feature design. Explain how analyzing player behavior, engagement metrics, and feedback can reveal unmet needs, popular aspects of the game, and opportunities for new features. Discuss how data can help identify pain points or areas where the experience could be enriched, leading to the creation of features that are more likely to resonate with players.
Scaling and Descaling Features Based on Genre: Explore how the scope and complexity of features should be tailored to the specific genre. Explain that a sprawling open-world RPG might necessitate expansive and intricate features, while a casual puzzle game might thrive with simpler, more focused mechanics. Discuss the importance of considering genre conventions, target audience expectations, and the overall design philosophy when determining the scale and depth of new features. Show how a feature successful in one genre might need significant scaling or even descaling to fit effectively within another.