System Design Lectures will include
- What are game systems?
- How do they work?
- Creating our own game systems
What are Game Systems? Begin by defining game systems as the interconnected rules, mechanics, and algorithms that govern how a game functions and how players interact with it. Emphasize that systems are the underlying framework that dictates everything from character movement and combat to resource management and progression. Highlight that well-designed systems are often invisible to the player but create emergent and engaging gameplay experiences.
How Do They Work? Delve into the operational aspects of game systems. Explain how individual mechanics interact and combine to form larger, more complex systems. Discuss concepts like input processing, state management, rule enforcement, and feedback loops. Illustrate with examples of how seemingly simple rules can lead to intricate player strategies and emergent behaviors. Underscore the importance of clear and consistent system logic for a smooth and understandable player experience.
Creating Our Own Game Systems: Guide students through the process of designing original game systems. This involves identifying the desired player experience, defining the core mechanics that will support it, and outlining the rules and interactions that will govern those mechanics. Encourage a focus on clarity, coherence, and potential for interesting player choices and emergent gameplay. Emphasize an iterative design process, where initial system ideas are prototyped, tested, and refined based on feedback and analysis.