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550079_Blender 3D Mastery for Beginners: From Zero to Your First Portfolio by Susheel Bm

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550079_Blender 3D Mastery for Beginners: From Zero to Your First Portfolio by Susheel Bm

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550079_Blender 3D Mastery for Beginners: From Zero to Your First Portfolio by Susheel Bm

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550079_Blender 3D Mastery for Beginners: From Zero to Your First Portfolio

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36 Hours

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Course offered by Susheel Bm

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Course Description

Master Blender from scratch through a practical, project-based learning approach. This course is designed for complete beginners who want to learn professional 3D modeling, texturing, lighting, rendering, animation, and portfolio creation.

Instead of only learning tools, you'll understand the complete workflow used by professionals. Every concept is taught through hands-on exercises and real projects, helping you build confidence while creating portfolio-worthy work.

By the end of the course, you'll have multiple completed projects, understand the Blender workflow, and be ready to pursue more advanced fields like Product Visualization, Environment Art, Character Modeling, Animation, VFX, or Game Development.

Session Breakdown (36 Hours)

Module 1 — Blender Fundamentals (Sessions 1–4)

Session 1

Introduction to Blender

Installing Blender

Interface overview

Navigation

Workspaces

Saving projects

Outcome: Navigate Blender confidently 

Session 2

Object Management

Move

Rotate

Scale

Collections

Origins

Snapping

Outcome: Efficiently organize and manipulate objects.

 

Session 3

Edit Mode Basics

Vertices

Edges

Faces

Selection tools

Extrude

Inset

Loop Cut

Outcome: Understand the foundation of 3D modeling.

Session 4

Modeling Practice

Create simple household objects

Apply transformations

Modifier introduction

Mini Project Simple Desk Setup

Module 2 — Professional Modeling (Sessions 5–12)

Session 5

Basic Hard Surface Modeling

Bevel

Bridge

Knife Tool

Merge

Session 6

Modifiers

Mirror

Array

Solidify

Bevel

 

Session 7

Subdivision Modeling

Smooth topology

Supporting loops

Session 8

Topology Basics

Quads vs Triangles

Edge flow

Clean modeling

Session 9

Precision Modeling

Measurements

Snapping

Reference Images

Session 10

Boolean Workflow

Hard surface techniques

Session 11

Model Optimization

Normals

Cleanup

Shade Smooth

Session 12

Project 1 Create a Low-Poly Gaming Setup

Outcome Complete first portfolio project.

Module 3 — Materials & Texturing (Sessions 13–18)

Session 13

Material Basics

Principled BSDF

Colors

Roughness

Metallic

Session 14

Shader Editor

Nodes

Mixing materials

Session 15

Textures

Image Textures

UV Mapping Basics

Session 16

Procedural Materials

Noise

Musgrave

Voronoi

Color Ramp

Session 17

Material Practice Create realistic materials:

Wood

Plastic

Metal

Glass

Session 18

Project Texturing Apply professional materials to previous models.

Outcome Create realistic-looking assets.

Module 4 — Lighting & Rendering (Sessions 19–24)

Session 19

Introduction to Lighting

Point

Area

Sun

Spot

Session 20

HDRIs

Environment Lighting

Session 21

Camera Setup

Composition

Camera Angles

Rule of Thirds

Session 22

Cycles vs Eevee

Differences

Render Settings

Session 23

Rendering Optimization

Samples

Denoising

Performance 

Session 24

Project Professional Product Render

Outcome Create high-quality portfolio renders.

Module 5 — Animation Basics (Sessions 25–30)

Session 25

Animation Fundamentals

Timeline

Keyframes

Session 26

Graph Editor

Interpolation

Easing

Session 27

Camera Animation

Session 28

Object Animation

Session 29

Lighting Animations 

Session 30

Project Create a Cinematic Product Animation 

Outcome Produce a short professional animation.

Module 6 — Portfolio Project (Sessions 31–36)

Session 31

Planning the Final Scene

Session 32

Modeling Final Project

Session 33

Materials & Texturing

Session 34

Lighting & Camera

Session 35

Rendering & Post Processing

Compositor Basics

Session 36

Portfolio Review

Export Images

Export Animation

Portfolio Tips

Career Guidance

Q&A

Final Project Complete Portfolio Scene

What You'll Learn

Blender Interface & Navigation

Professional 3D Workflow

Hard Surface Modeling

Low Poly Modeling

Modifier Workflow

Clean Topology

UV Mapping Basics

Material Creation

Procedural Texturing

Lighting Techniques

HDRI Workflow

Camera Composition

Rendering in Cycles & Eevee

Product Visualization

Basic Animation

Graph Editor

Portfolio Presentation

Rendering Optimization

 

Blender Best Practices

 

 

 

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Course Outcomes

 

By the end of this course, you will be able to:

 

Confidently navigate Blender and work independently.

 

Create professional-quality 3D models from scratch.

 

Apply realistic materials and textures.

 

Set up cinematic lighting and camera compositions.

 

Produce high-quality renders suitable for portfolios and social media.

 

Create smooth product animations using keyframes and the Graph Editor.

 

Understand the complete professional Blender workflow from modeling to final render.

 

Build a portfolio with 3–5 polished projects that showcase your skills.

 

Develop the confidence to move on to advanced topics such as Environment Design, Product Visualization, Character Modeling, Animation, Geometry Nodes, Unreal Engine, Houdini, or freelance 3D work.

 

 

 

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Portfolio Projects Included

 

1. Low-Poly Desk Setup – Learn modeling fundamentals and clean topology.

 

 

2. Gaming Setup/Product Model – Practice hard-surface modeling and modifiers.

 

 

3. Professional Product Visualization – Create realistic materials, lighting, and renders.

 

 

4. Cinematic Product Animation – Animate objects, cameras, and lighting.

 

 

5. Final Portfolio Scene – Combine all the skills learned into a polished showcase project ready for Behance, ArtStation, or job applications.

 

 

 

About the Trainer

Susheel Bm picture

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Susheel Bm

Bachelor of Engineering (B.E.) from ATME College of engineering

7 Years of Experience

I am a 3D Artist, Technical Artist, and Blender Instructor with 7+ years of experience in 3D design and visual effects. My expertise includes Blender, Houdini, Unreal Engine, EmberGen, and Adobe After Effects, specializing in 3D modeling, environment creation, product visualization, animation, procedural workflows, simulations, lighting, rendering, and VFX.
Over the years, I have worked with clients on a variety of commercial and creative projects and currently run a YouTube channel with 5,000+ subscribers, where I share Blender tutorials and educational content.
Alongside my creative career, I am currently pursuing a Bachelor's degree in Cyber Security Engineering, which has strengthened my analytical thinking, problem-solving, and technical skills. This combination of creativity and technology allows me to approach projects with both artistic vision and technical precision.
As an instructor, I focus on practical, hands-on learning. My classes help beginners build a strong foundation through real-world projects, enabling them to develop industry-ready skills and confidence in Blender and 3D workflows. Whether your goal is freelancing, game development, product visualization, or VFX, I provide structured guidance to help you achieve it.

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