This ongoing Blender course is designed for students who want to develop strong practical skills in 3D modelling and digital asset creation. The course starts from the fundamentals and gradually progresses toward professional 3D workflows, making it suitable for beginners as well as students who already have basic knowledge of Blender.
Students will first become comfortable with Blender's interface, navigation, essential tools, shortcuts and basic 3D workflow. We will then move into 3D modelling, object manipulation, Edit Mode, topology and detailed asset creation. The course will cover UV mapping, material creation, texturing, lighting and rendering to help students understand the complete process of developing a finished 3D asset.
A major focus of the course will be game-ready asset creation. Students will learn how to create optimized 3D models, maintain clean topology, prepare UVs, apply materials and textures, and understand workflows suitable for real-time applications and game development.
The classes are conducted through live online practical demonstrations. I explain each workflow step by step and guide students while they work on their own projects. Students will complete practical exercises and projects that can become part of their 3D portfolio.
This course is suitable for beginners, animation students, game-design students, aspiring 3D artists and anyone interested in developing Blender skills for animation, game development, digital art and 3D production.
Students should have Blender installed on a laptop or desktop computer. A mouse is recommended for comfortable navigation. No advanced prior knowledge of Blender is required.