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ZBrush Mastery Course 6 or 10 Months

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Course offered by Shubham Kumar

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ZBrush Mastery Course 6 or 10 Months

Course Overview

This intensive ZBrush Mastery program takes you from the basics of digital sculpting to a portfolio-ready final character or creature design. Choose between a 6-month fast-track or a 10-month extended learning path.

Weekly Breakdown

Week 1: Introduction to ZBrush

  • Getting familiar with the ZBrush interface

  • Navigating and mastering basic controls

  • Introduction to brushes and sculpting tools

  • Using Dynamesh and starting basic sculpting

Week 2: Sculpting Basics

  • Shape blocking and developing form

  • Understanding primary, secondary, and tertiary forms

  • Mastering Move, Clay Buildup, and Trim Dynamic brushes

  • Working with symmetry and subdivision levels

Week 3: Advanced Sculpting Techniques

  • Refining sculpted details

  • Working with Alphas and Surface Noise

  • Retopology with ZRemesher

  • Organizing models using Polygroups and Masking

Week 4: Creature Sculpting

  • Studying creature anatomy and form

  • Designing fantasy and realistic creatures

  • Adding skin textures and fine detailing

  • Enhancing organic designs with custom brushes

Week 5: Human Anatomy in ZBrush

  • Sculpting human features: head, torso, hands, and feet

  • Understanding muscle structure and proportions

  • Using reference images effectively

  • Creating expressive facial features

Week 6: Detailing and Texturing

  • Sculpting fine details: wrinkles, pores, scales, etc.

  • Introduction to Polypaint and texture painting

  • Exploring material properties and shaders

  • Using Spotlight for advanced texturing

Week 7: Hair and Fur in ZBrush

  • Introduction to FiberMesh

  • Sculpting different hair types

  • Grooming and refining hairstyles

  • Exporting hair for rendering

Week 8: Rendering and Presentation

  • Lighting and shadow fundamentals in ZBrush

  • BPR (Best Preview Render) techniques

  • Creating turntable animations

  • Exporting high-quality renders for portfolio

Week 9: ZBrush Workflow with Other Software

  • Exporting models to Maya, Blender, or 3ds Max

  • Game-ready workflows for Unreal and Unity

  • Baking normal and displacement maps

  • Prepping and optimizing for 3D printing

Week 10: Final Project & Portfolio

  • Designing and sculpting a final character or creature

  • Applying all tools and techniques learned

  • Creating polished renders and presentations

  • Portfolio development and career tips

    Outcomes

    By the end of this course, you’ll be able to:
    ✅ Sculpt detailed, production-ready models
    ✅ Work across multiple pipelines (games, film, 3D printing)
    ✅ Present your work professionally for clients or studios

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About the Trainer

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2 Courses

Shubham Kumar

more than 15 years experience in mentorship

I'm a character artist. I do Modeling/Sculpting/Texturing and shading of Characters for games, cinematics, 3d print and...
I have been designing Characters & Creatures for different projects since 2008. I have been working both as fulltime & freelance artist and have Strong knowledge about Human Anatomy.

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