ZBrush Mastery Course 6 or 10 Months
Course Overview
This intensive ZBrush Mastery program takes you from the basics of digital sculpting to a portfolio-ready final character or creature design. Choose between a 6-month fast-track or a 10-month extended learning path.
Weekly Breakdown
Week 1: Introduction to ZBrush
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Getting familiar with the ZBrush interface
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Navigating and mastering basic controls
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Introduction to brushes and sculpting tools
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Using Dynamesh and starting basic sculpting
Week 2: Sculpting Basics
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Shape blocking and developing form
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Understanding primary, secondary, and tertiary forms
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Mastering Move, Clay Buildup, and Trim Dynamic brushes
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Working with symmetry and subdivision levels
Week 3: Advanced Sculpting Techniques
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Refining sculpted details
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Working with Alphas and Surface Noise
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Retopology with ZRemesher
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Organizing models using Polygroups and Masking
Week 4: Creature Sculpting
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Studying creature anatomy and form
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Designing fantasy and realistic creatures
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Adding skin textures and fine detailing
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Enhancing organic designs with custom brushes
Week 5: Human Anatomy in ZBrush
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Sculpting human features: head, torso, hands, and feet
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Understanding muscle structure and proportions
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Using reference images effectively
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Creating expressive facial features
Week 6: Detailing and Texturing
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Sculpting fine details: wrinkles, pores, scales, etc.
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Introduction to Polypaint and texture painting
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Exploring material properties and shaders
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Using Spotlight for advanced texturing
Week 7: Hair and Fur in ZBrush
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Introduction to FiberMesh
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Sculpting different hair types
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Grooming and refining hairstyles
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Exporting hair for rendering
Week 8: Rendering and Presentation
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Lighting and shadow fundamentals in ZBrush
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BPR (Best Preview Render) techniques
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Creating turntable animations
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Exporting high-quality renders for portfolio
Week 9: ZBrush Workflow with Other Software
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Exporting models to Maya, Blender, or 3ds Max
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Game-ready workflows for Unreal and Unity
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Baking normal and displacement maps
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Prepping and optimizing for 3D printing
Week 10: Final Project & Portfolio
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Designing and sculpting a final character or creature
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Applying all tools and techniques learned
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Creating polished renders and presentations
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Portfolio development and career tips
Outcomes
By the end of this course, you’ll be able to:
✅ Sculpt detailed, production-ready models
✅ Work across multiple pipelines (games, film, 3D printing)
✅ Present your work professionally for clients or studios