This comprehensive course is designed to guide learners through the complete process of 3D modeling and texturing using Autodesk Maya and substance painter — one of the most powerful and widely used tools in the animation and game industries. Whether you are a beginner or looking to refine your existing skills, this course will take you step by step through the fundamentals of creating detailed 3D assets from scratch. You’ll learn essential modeling techniques for hard-surface and organic forms, explore efficient topology and UV mapping, and master the art of realistic texturing using Maya’s Arnold shaders and substance Painter. The course also introduces material creation, PBR workflow, and texturing techniques for both stylized and realistic projects. By the end, you will have a strong understanding of the entire modeling and texturing pipeline — capable of producing industry-quality assets for animation, games, and visual effects. Perfect for aspiring 3D artists, designers, and animators.