This would be a one month course, 1 hour class 5 times a week. Tutor and student would sync up on the available days.
1. Learning Theories
Foundation for how people learn and how instruction should be designed.
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Behaviorism — learning through reinforcement and observable behavior
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Cognitivism — mental processes like memory, attention, and problem-solving
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Constructivism — learners build knowledge through experience
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Social learning theory — learning through observation and interaction
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Adult learning theory (Andragogy)
2. Instructional Design Models
Frameworks that guide the design process.
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ADDIE Model (Analyze, Design, Develop, Implement, Evaluate)
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SAM (Successive Approximation Model)
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Dick & Carey Model
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Kemp Design Model
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Rapid prototyping approaches
3. Needs Analysis & Learner Analysis
Understanding what to teach and who the learners are.
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Performance gap analysis
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Audience characteristics
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Prior knowledge assessment
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Learning context analysis
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Task analysis
4. Learning Objectives & Outcomes
Defining what learners should achieve.
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Writing measurable objectives
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Bloom’s Taxonomy (cognitive levels)
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Competency-based outcomes
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Alignment of objectives with assessment
5. Instructional Strategies
How learning is structured and delivered.
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Lectures and demonstrations
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Problem-based learning
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Collaborative learning
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Inquiry-based learning
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Storytelling and scenario-based learning
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Active learning techniques
6. Content Design & Organization
Structuring learning materials effectively.
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Sequencing content
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Chunking information
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Scaffolding learning
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Concept mapping
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Curriculum design
7. Media & Technology Integration
Using tools to support learning.
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eLearning design
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Multimedia learning principles
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Learning Management Systems (LMS)
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Interactive content
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Mobile learning
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AI-supported learning tools
8. Assessment & Evaluation
Measuring learning effectiveness.
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Formative vs. summative assessment
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Quizzes and performance tasks
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Rubrics and feedback design
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Kirkpatrick evaluation model
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Learning analytics
9. Motivation & Engagement
Keeping learners interested and involved.
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ARCS Motivation Model (Attention, Relevance, Confidence, Satisfaction)
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Gamification
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Feedback strategies
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Learner autonomy
10. Accessibility & Inclusive Design
Designing for all learners.
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Universal Design for Learning (UDL)
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Accessibility standards
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Cultural responsiveness
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Adaptive learning approaches
11. Implementation & Delivery
Putting instruction into practice.
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Instructor facilitation skills
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Online vs. face-to-face delivery
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Blended learning environments
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Training deployment
12. Evaluation & Continuous Improvement
Improving instruction over time.
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Data-driven revisions
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Pilot testing
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Iterative design cycles
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Quality assurance