Objective:
This crash course is designed for beginners and intermediate learners who want to create professional 3D models, realistic materials, lighting setups, and high-quality renders.
You’ll build real-world interior and exterior scenes, understand how to use V-Ray cameras and render settings, and get hands-on practice to strengthen your portfolio.
By the end of the course, you’ll have the skills to confidently create stunning 3D visualizations for architecture, products, and more!
Day 1: Introduction
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Overview of 3ds Max Interface
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Basic Navigation, Viewports, and Tools
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Introduction to V-Ray: Why use it?
Day 2: Basic Modeling Techniques
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Standard Primitives
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Editable Poly Basics
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Modeling simple furniture (table/chair)
Day 3: Intermediate Modeling
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Spline Modeling
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Modifier Stack (Bend, Twist, Taper)
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Simple Interior Scene Setup
Day 4: Introduction to Materials
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V-Ray Material Basics
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Diffuse, Reflection, Refraction
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Assigning materials to objects
Day 5: Advanced V-Ray Materials
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Creating Glass, Metal, Fabric
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Subsurface Scattering (SSS basics)
Day 6: UV Mapping and Texturing
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Unwrapping Basics
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Applying Textures
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Using V-Ray Bitmap, UVW Map Modifier
Day 7: Introduction to Lighting
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Standard 3ds Max Lights
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V-Ray Lights (V-Ray Light, Dome Light)
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Setting up a basic lighting scene
Day 8: Interior Lighting Techniques
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V-Ray Sun and Sky System
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HDRI Lighting
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Three-Point Lighting Setup for products
Day 9: Exterior Lighting Techniques
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Daylight Setup
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Evening Lighting Setup
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Quick Render Settings for Exteriors
Day 10: Cameras and Composition
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Using V-Ray Physical Camera
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Depth of Field and Exposure
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Tips for Professional Composition
Day 11: Render Settings
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V-Ray Quality Settings (draft, medium, high)
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Image Sampling
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Global Illumination Basics (Brute Force and Light Cache)
Day 12: Post-Processing Inside V-Ray
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V-Ray Frame Buffer
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Color Correction, Exposure, LUTs
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Saving Render Elements (passes)
Day 13: Real-World Project - Interior
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Build a small living room scene
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Apply Materials, Lighting, Camera
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Final Render setup
Day 14: Real-World Project - Exterior
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Simple House Model Setup
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Lighting, Texturing, Rendering
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Quick post-production in Frame Buffer
Day 15: Final Review and Portfolio Creation
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Review all Projects
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Best Practices
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Preparing Portfolio Renders for Clients or Jobs