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java (core and advanced)

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Airoli Railway Station, Mumbai

Course ID: 3898

Airoli Railway Station, Mumbai

Students Interested 1 (Seats Left 0)

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prakash k dhrutaraj picture
prakash k dhrutaraj

diploma in electronic engineering,RHCE v6

15 Years of Experience

About prakash k dhrutaraj

15 yrs in electonics
7 yrs in java technology
6 yrs in Linux/unix
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About the Course

core and advanced java

Topics Covered

Java course contents
Object-Oriented Programming
Define modeling concepts: abstraction, encapsulation, and packages
Discuss Java technology application code reuse
Define class, member, attribute, method, constructor, and
Use the access modifiers private and public as appropriate
for the guidelines of encapsulation
Invoke a method on a particular object
Use the Java technology API online documentation

Identifiers, Keywords, and Types
Use comments in a source program
Distinguish between valid and invalid identifiers
Use the eight primitive types
Define literal values for numeric and textual types
Define the terms primitive variable and reference variable
Declare variables of class type
Construct an object using new and describe default initialization
Describe the significance of a reference variable

Expressions and Flow Control
Distinguish between instance and local variables
Describe how to initialize instance variables
Recognize, describe, and use Java software operators
Distinguish between legal and illegal assignments of primitive types
Identify boolean expressions and their requirements in control
Recognize assignment compatibility and required casts in
fundamental types
Use if, switch, for, while, and do constructions and the labeled
forms of break and flow control structures

Declare and create arrays of primitive, class, or array types
Explain why elements of an array are initialized
Explain how to initialize the elements of an array
Determine the number of elements in an array
Create a multidimensional array
Write code to copy array values from one array to another

Class Design
Define inheritance, polymorphism, overloading, overriding, and
virtual method invocation
Use the access modifiers protected and the default (package-friendly)
Describe the concepts of constructor and method overloading
Describe the complete object construction and initialization operation

Advanced Class Features
Create static variables, methods, and initializers
Create final classes, methods, and variables
Create and use enumerated types
Use the static import statement
Create abstract classes and methods
Create and use an interface

Exceptions and Assertions
Define exceptions
Use try, catch, and finally statements
Describe exception categories
Identify common exceptions
Develop programs to handle your own exceptions
Use assertions
Distinguish appropriate and inappropriate uses of assertions
Enable assertions at runtime

Collections and Generics Framework
Describe the general purpose implementations of the core interfaces
in the Collections framework
Examine the Map interface
Examine the legacy collection classes
Create natural and custom ordering by implementing the Comparable
and Comparator interfaces
Use generic collections and type parameters in generic classes
Refactor existing non-generic code
Write a program to iterate over a collection
Examine the enhanced for loop

I/O Fundamentals
Write a program that uses command-line arguments and system
Examine the Properties class
Construct node and processing streams, and use them
Serialize and deserialize objects
Distinguish readers and writers from streams, and select
appropriately between them
Console I/ O and File I/O
Read data from the console
Write data to the console
Describe files and file I/O

Building Java GUIs Using the Swing API
Describe the JFC Swing technology
Identify the Swing packages
Describe the GUI building blocks: containers, components, and layout
Examine top-level, general-purpose, and special-purpose properties
of container
Examine components
Examine layout managers
Describe the Swing single-threaded model
Build a GUI using Swing components

Handling GUI-Generated Events
Define events and event handling
Copyright © 2011, Oracle. All rights reserved.
Examine the Java SE event model
Describe GUI behavior
Determine the user action that originated an event
Develop event listeners
Describe concurrency in Swing-based GUIs and describe the features
of the SwingWorker class

GUI-Based Applications
Describe how to construct a menu bar, menu, and menu items in a
Java GUI
Understand how to change the color and font of a component

Define a thread
Create separate threads in a Java technology program, controlling the
code and data that are used by that thread
Control the execution of a thread and write platform-independent code with threads
Describe the difficulties that might arise when multiple threads share
Use wait and notify to communicate between threads
Use synchronized to protect data from corruption

Develop code to set up the network connection
Understand TCP/IP
Use ServerSocket and Socket classes to implement TCP/IP clients and

Who should attend

person willing to learn java technology



What you need to bring


Key Takeaways

sample programs


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Students Interested 1 (Seats Left 0)

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