Bhanota Salga, Chamba, India - 176310.
4
Details verified of Abhinav Thakur✕
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Hindi Mother Tongue (Native)
English Proficient
Udemy 2022
Unity 3d
Bhanota Salga, Chamba, India - 176310
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Class Location
Online Classes (Video Call via UrbanPro LIVE)
Student's Home
Tutor's Home
Years of Experience in Unity3d course
4
Teaching Experience in detail in Unity3d course
I have several years of experience teaching Unity3D to aspiring game developers, ranging from school and college students to early-career professionals. My Unity3D training courses are structured to be hands-on, industry-relevant, and highly project-driven, with a strong emphasis on building real games from scratch. ๐น Course Structure: The Unity3D course I teach typically covers everything from beginner to intermediate levels, including: Unity Editor Basics – Navigating the Unity interface, understanding GameObjects, components, and scenes. C# Programming in Unity – Teaching core scripting concepts like input handling, object movement, collisions, UI logic, and more. 2D & 3D Game Development – Students build both 2D and 3D projects, including platformers, endless runners, FPS prototypes, and basic RPG mechanics. Animation & Blend Trees – Covering Animator controllers, transitions, animation events, and state machines. Camera Systems – Implementing third-person, first-person, and follow camera rigs with cinemachine. Input Systems – Teaching both the legacy input system and Unity's new Input System for cross-platform compatibility (PC, mobile, and WebGL). UI Design – Creating menus, HUDs, and in-game interfaces using Unity UI. Optimization & Build Pipelines – Introducing students to mobile game optimization techniques, asset management, and building games for multiple platforms (Android, iOS, WebGL, and PC). Multiplayer Basics – An introduction to multiplayer networking concepts using Photon or Unity Netcode. ๐น Teaching Methodology: Project-Based Learning: Every topic is tied to a practical game feature or system to reinforce applied learning. Real-Time Debugging & Problem Solving: I encourage students to build along with me and tackle bugs live during class. Gamified Assignments: Weekly challenges and “Build Your Own Feature” tasks keep students engaged. Portfolio Development: Each student completes at least 2 full games during the course, which they can showcase in their portfolio. ๐น Achievements: Trained 100+ students who went on to publish their own games or secure internships/jobs in game development. Worked with schools and private institutes to design Unity3D curricula suited for both kids and college-level learners. Mentored Unity game jams and hackathons, helping students ideate, prototype, and pitch games in under 48 hours.
Class Location
Online Classes (Video Call via UrbanPro LIVE)
Student's Home
Tutor's Home
Years of Experience in Python Training for Kids
5
Teaching Experience in detail in Python Training for Kids
I have extensive experience teaching Python programming to kids aged 8 to 16, focusing on making coding both accessible and enjoyable. My approach is project-based and gamified, ensuring that young learners stay engaged while grasping core programming concepts. Over the past few years, I’ve conducted multiple batches of online and offline Python training sessions tailored specifically for kids. These sessions included: Foundational Python Concepts: Variables, data types, loops, conditionals, functions, and lists — explained using relatable, real-life analogies and interactive coding exercises. Mini Projects & Games: Students created small games (like number guessing, rock-paper-scissors, and basic animations using turtle or pygame), which helped reinforce logic and syntax in a fun way. Visual-Based Learning: I used tools like Scratch-to-Python transitions, Blockly, and Turtle graphics to introduce coding visually before moving into text-based programming. Live Coding + Q&A: Every session included live coding demonstrations and interactive problem-solving to keep the students involved. Safe Learning Environment: I ensured a patient, encouraging, and curiosity-driven environment where kids felt comfortable asking questions and making mistakes. Many of my students progressed from having zero coding experience to confidently writing Python scripts and building simple games and apps. I’ve also collaborated with schools and ed-tech platforms to design beginner-friendly Python curricula aligned with kids’ cognitive levels.
Upcoming Live Classes
1. Which classes do you teach?
I teach Python Training for Kids and Unity3d course Classes.
2. Do you provide a demo class?
Yes, I provide a free demo class.
3. How many years of experience do you have?
I have been teaching for 4 years.
Class Location
Online Classes (Video Call via UrbanPro LIVE)
Student's Home
Tutor's Home
Years of Experience in Unity3d course
4
Teaching Experience in detail in Unity3d course
I have several years of experience teaching Unity3D to aspiring game developers, ranging from school and college students to early-career professionals. My Unity3D training courses are structured to be hands-on, industry-relevant, and highly project-driven, with a strong emphasis on building real games from scratch. ๐น Course Structure: The Unity3D course I teach typically covers everything from beginner to intermediate levels, including: Unity Editor Basics – Navigating the Unity interface, understanding GameObjects, components, and scenes. C# Programming in Unity – Teaching core scripting concepts like input handling, object movement, collisions, UI logic, and more. 2D & 3D Game Development – Students build both 2D and 3D projects, including platformers, endless runners, FPS prototypes, and basic RPG mechanics. Animation & Blend Trees – Covering Animator controllers, transitions, animation events, and state machines. Camera Systems – Implementing third-person, first-person, and follow camera rigs with cinemachine. Input Systems – Teaching both the legacy input system and Unity's new Input System for cross-platform compatibility (PC, mobile, and WebGL). UI Design – Creating menus, HUDs, and in-game interfaces using Unity UI. Optimization & Build Pipelines – Introducing students to mobile game optimization techniques, asset management, and building games for multiple platforms (Android, iOS, WebGL, and PC). Multiplayer Basics – An introduction to multiplayer networking concepts using Photon or Unity Netcode. ๐น Teaching Methodology: Project-Based Learning: Every topic is tied to a practical game feature or system to reinforce applied learning. Real-Time Debugging & Problem Solving: I encourage students to build along with me and tackle bugs live during class. Gamified Assignments: Weekly challenges and “Build Your Own Feature” tasks keep students engaged. Portfolio Development: Each student completes at least 2 full games during the course, which they can showcase in their portfolio. ๐น Achievements: Trained 100+ students who went on to publish their own games or secure internships/jobs in game development. Worked with schools and private institutes to design Unity3D curricula suited for both kids and college-level learners. Mentored Unity game jams and hackathons, helping students ideate, prototype, and pitch games in under 48 hours.
Class Location
Online Classes (Video Call via UrbanPro LIVE)
Student's Home
Tutor's Home
Years of Experience in Python Training for Kids
5
Teaching Experience in detail in Python Training for Kids
I have extensive experience teaching Python programming to kids aged 8 to 16, focusing on making coding both accessible and enjoyable. My approach is project-based and gamified, ensuring that young learners stay engaged while grasping core programming concepts. Over the past few years, I’ve conducted multiple batches of online and offline Python training sessions tailored specifically for kids. These sessions included: Foundational Python Concepts: Variables, data types, loops, conditionals, functions, and lists — explained using relatable, real-life analogies and interactive coding exercises. Mini Projects & Games: Students created small games (like number guessing, rock-paper-scissors, and basic animations using turtle or pygame), which helped reinforce logic and syntax in a fun way. Visual-Based Learning: I used tools like Scratch-to-Python transitions, Blockly, and Turtle graphics to introduce coding visually before moving into text-based programming. Live Coding + Q&A: Every session included live coding demonstrations and interactive problem-solving to keep the students involved. Safe Learning Environment: I ensured a patient, encouraging, and curiosity-driven environment where kids felt comfortable asking questions and making mistakes. Many of my students progressed from having zero coding experience to confidently writing Python scripts and building simple games and apps. I’ve also collaborated with schools and ed-tech platforms to design beginner-friendly Python curricula aligned with kids’ cognitive levels.
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