Science Food for the super-fast brains to tackle laser games, build circuits and more
Day 1 : Science More Fun :
An assortment of simple activities on capillary action, forces, weather, static are made easy and fun for the kids to do and learn. FORCE based activities like Tea bag rocket, Fountain coke, Canister Rocket, Color changing carnation and more.
Day 2 : Robotics :
This is a team work activity and students will learn to design, program, and control fully functional robotic models. Instructions for a variety of life-like robotic behaviors. This program learning strats with brain strom, Plan, Collect, Bulid, Analyse and assemble of LEGO mind strom Robotics. This kit which helps to understand basic concept of assembly instruction, procedure, mechanism and execution of building blocks amongst the students in the age group of 5 yrs to 8 yrs.
Day 3 : Electronics :
This program will provide the following learning’s in electrical and ectronics.
Introduction to electrical and electronics concepts, basic concepts of electricity and magnetism.
Practical experiments on LED lamps, Fan, Buzzer, heating filaments and motors.
Day 4: Mega Builder :
Driving like flying is of immense interest to kids. Kids love to play with monster trucks racing with each other with their loud boom sounds. As the name suggest, the kids learn about heavy vehicles, ways to building heavy vehicles models and the science in the process of building the models.
Day 5: Physics Concepts :
Conduct more of electrifying experiments with circuits and magnetic contraptions to learn about electricity and magnetism, and how these two fundamental properties are closely related. Build series and parallel circuits to light up a light bulb. Experiment with push buttons and on-off switches. Assemble circuits that include a spinning motor, two switches, and up to three light bulbs. Conduct tests to see which materials are magnetic. Learn about the force of magnetism and magnetic poles. Magnetize a metal. Use iron fillings to make invisible magnetic fields visible.
Basics physics – capillary action, photosynthesis, magnetism
Electronics circuits – kits based
Space research, space travel etc
Game theory - Robotics
Civil structures modeling
Heavy vehicles model building
Team work etc
Practical economics skills