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OpenGL ES Training Course

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HSR Layout, Bangalore

Course ID: 21606

HSR Layout, Bangalore

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Date and Time

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B.Tech, M.Tech

About TBA

The trainer is an expert and has 12+ years of exhaustive experience in the IT industry with vast exposure to designing and developing applications. He is able to create rich, interactive and lively learning experience. His ability to powerfully communicate complex
technology concepts to audiences of various levels is highly appreciated by his trainees and training managers. Global giants, such as Nokia, IBM, Sun, Capgemini, GE, Sap Labs, Accenture, HP, NSN, Honeywell etc have benefited from his training deliveries, and keep coming back for repeated deliveries.
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About the Course

OpenGL ES is a cross-platform API for full-function 2D and 3D graphics on embedded systems - including amusement machines, car infotainment systems, mobile phones, game consoles, and digital appliances.This course provides the knowledge that a novice OpenGL ES programmer needs to author interactive, 3D graphics applications using OpenGL?ES. It covers fundamental topics such as overview of architecture, modeling, and lighting, and introduces advanced topics using extensions such as matrix palette skinning animation.

Topics Covered

Day 1
*OpenGL ES Overview
*EGL Interface
*Drawing Primitives
*Setting Viewport
*Depth Buffer
*Drawing Scene
*Field of View
Day 2
*Pixel Operation
*Texture Mapping(I)
*Frame Buffer Operation
*Buffer Object
*Point Sprite Extension
*Matrix Palette Extension
*Other Tips

Who should attend



Attendees should be able to read simple programs written in the C language. No previous experience with writing graphics programs is required. The course includes some basic concepts from linear algebra (vector notation and matrix multiplication), but previous knowledge of these subjects is not required.

What you need to bring


Key Takeaways

At the end of OpenGL ES training course, participants will be able to:

*Understand architecture of OpenGL ES and overview of some implementations
*Read programs using OpenGL ES
*Write 3D graphics applications for embedded systems with OpenGL ES
Programmers who want to write applications for Mac OS X, the iPhone, the iPod Touch, or the iPad.


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