About the Course
OpenGL ES is a cross-platform API for full-function 2D and 3D graphics on embedded systems - including amusement machines, car infotainment systems, mobile phones, game consoles, and digital appliances.This course provides the knowledge that a novice OpenGL ES programmer needs to author interactive, 3D graphics applications using OpenGL?ES. It covers fundamental topics such as overview of architecture, modeling, and lighting, and introduces advanced topics using extensions such as matrix palette skinning animation.
Topics CoveredDay 1
*OpenGL ES Overview
*Field of View
*Frame Buffer Operation
*Point Sprite Extension
*Matrix Palette Extension
Who should attendDevelopers
Pre-requisitesAttendees should be able to read simple programs written in the C language. No previous experience with writing graphics programs is required. The course includes some basic concepts from linear algebra (vector notation and matrix multiplication), but previous knowledge of these subjects is not required.
What you need to bringLaptop
Key TakeawaysAt the end of OpenGL ES training course, participants will be able to:
*Understand architecture of OpenGL ES and overview of some implementations
*Read programs using OpenGL ES
*Write 3D graphics applications for embedded systems with OpenGL ES
Programmers who want to write applications for Mac OS X, the iPhone, the iPod Touch, or the iPad.